Thanks! You know... for some reason I thought I had that issue up in the top known-bug post. But yeah, the terrain noise-generator doesn't like negative coordinates at the moment. Need to fix that :)
I've also been considering making it so that worlds are actually finite in size (still big!) but that they'd loop around if you traveled far enough in both x and y directions. But that would introduce a whole 'nother can of worms; technically, and gameplay-wise.