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That was a detailed and thoughtful reply, thanks. I see many of the things I mentioned are just things you are working on. Having a tight inventory is fair at the end of the day, I should've used the stash to store excess potions. Also I wish I found auto-loot, it's really convenient. An idea regarding that; maybe auto-loot potions only of the same level or above to what the player is carrying? Or have a tunable option of some sort. At a certain point I've stopped collecting/using potions that aren't grand. Thing is I've played a bit more since leaving the review and I did use the leveled up spells, since that was the only way left to get higher damage. I ended up investing most of my skill points in in extra mana and mana regen to be able to handle that. Chaining and multiple projectiles are very nice. I can permastun and melt any enemy group now, regardless of size. In the end I leveled to max and have 7 stacks of cash. Here's a brief video showing my situation:

https://files.catbox.moe/i50wdh.webm

Also now that I read the explanation, the mp/sp cost of spells makes sense. A little bit of unintuitiveness is inevitable; people will mess around and find what works, or else browse some wiki for minmaxing like for any other game. So yeah, looking forward to seeing further development!

> That was a detailed and thoughtful reply, thanks. I see many of the things I mentioned are just things you are working on.
Yeah, I'm creeping my way trying to make systems feel/seem right and then maybe make it look right sooner or later.

> auto-loot options for potions
There are four options. You can rotate through these options by repeatedly clicking on the Auto-Loot button for potions.

OPTIONEFFECT
Offturn off auto-loot
Allpick every potion off the ground
Hotbarpick potions present on the hotbar (even with zero stack)
Inventory pick potions present in the inventory + hotbar option

https://files.catbox.moe/i50wdh.webm
Very nice.

> Also now that I read the explanation, the mp/sp cost of spells makes sense
You can support a base skill with as many skills as you can (with compatible ones though), and the only hinder is resource cost

> A little bit of unintuitiveness is inevitable; people will mess around and find what works
Yes, I believe part of the fun is figuring things out :D

Thank you for the feedback!