Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

1/ You really get shafted on slave prices. Maybe there's a tax on slave sales? That, or the slave traders are making huge profits.

2/ Don't like the trading of slaves for attributes either, but it does explain why everyone isn't walking around with 6s in every attribute.

3/ Obedience has gone through a lot of changes. I agree that as it stands, it doesn't matter much, and is only an issue early game. More obedience uses might just lead to a lot of micro managing, though.

4/ Mithril isn't really a late game resource, more of a mid-game one; and it takes a long time to mine enough for all tools, weapons and armors, so it's not really an issue to be available early on, but maybe locking villages until a few quests are done early game would make steel more relevant.
Screw bones though, who ever heard of bone tools past the ancient era?

5/ Days used to be 24 turns long. It was kind of micro manage-y, so 4 turns is a reasonable compromise. Things go pretty fast sometimes.

6/ Should you be able to see race-specific classes, or unique classes from unique characters?

7/ Agree on everything there. And more quest variety wouldn't hurt.

2// I don't think it stops you from maxing characters, just makes it to annoying to put up with.

3// My point (or what I was trying to say) is that tying obedience to training means you generally don't have to worry about it unless you are currently invested in the slaves skills. This would make the system serve a purpose without forcing you to manage it for everyone.

4// my point was cut short by my limited attention-span. What I wanted to say was that early access to mid-game resources makes it a chore to bother with early resources, for quest and upgrades, and also means it will take a very long time until there is other resources to use. I like the idea of being able to make a few powerful items but when all of you items are made out of mid lvl. material there is no reason to upgrade because when late resources are available the difference they make are to small to be exited about.

5// I don't mind things going fast but its annoying to micro everyone, personal preference I guess.

6// I think all classes except for character specific classes should be at-least viewable somehow.


thank you for the discussion=)