I have played this game far to much and only part of it is because of the "artistic enjoyment", I do have a few gripes which I hope will be fixed in the future. Here is a list with things I think would make the game better ranging from QoL to large changes, no objective truths here just my thoughts, feel free to discuss.
1//
Slave price should be increased tenfold, x10, and skills and training should add value exponentially. Currently I do not see a reason to ever sell a slave, even if you would make a large profit its just not worth it compared to having them work for you. This is also true the opposite way were I don't ever feel like the price for a slave matters even when I'm just looking to upgrade someone with them. If base prices were increased so that buying a slave means spending thousands of gold but also selling a well trained and obedient slave could net me tens of thousands of gold I would have a reason to engage with the trade in a way that is not just looking for purple to sacrifice.
2//
The sacrifice mechanic sucks. Not only is it quite bad, boring and tedious, it is also the only way to improve your people. I understand that the basic stats is supposed to be the characters potential but this system completely ruins it. I think there should be a way for characters to improve but I don't think it should be this easy and cheep. The only reason to not level all your characters stats to at-least an average rating is because its boring, this is not good game design. I suggest to add a classroom upgrade where characters can tutor each other to improve their stats. The upgrade gives a wits job that does nothing but open up a new job, to study. This could be either a wits job or an unspecified job that every time a worker finish a cycle one of their stats get increased at random to a maximum of the tutors stats -1. In addition there could be new classes that could improve the speed of a cycle or increase the maximum skill that can be gained( one teacher class and then 4 follow up classes for teaching, phy, mag, wit and cha). I think that the other stats, sex, tam and tmd, should be treated like skills and change in response to actions and treatment.
3//
Obedience and loyalty should be changed, I think that obedience as it stands is to easy to just kiss away until its not a problem, meaning classes that focus on ensuring obedience are mechanically useless. Fear is also an element but again it serves no mechanical purpose. I think that loyalty should be removed and that obedience should be the cost in the place of loyalty. skills that currently gives loyalty should be changed to instead increase the maximum obedience of a slave to enable more expensive upgrades to be acquired or to allow the slave to go for longer without supervision.
4//
resources should be harder to acquire the rarer they are. Currently there is almost no reason to not just go mine mithrill for the first few days and then have top tier tools for the rest of the game, this is dumb. I like the idea to be able to make strong tools early but it should come at a cost, currently there just isn't one. you only need one tool because you probably only have one miner so the opportunity cost compared to other materials just isn't there. This problem goes both ways too, why cant I hunt for bones as an example? are the animals boneless? There needs to be a balance for resource value and I think it needs to be in travel time. If travel time was counted in days not in quarter days traveling for resources becomes a cost instead of an inconvenience. this also makes combat quests harder but that can be balanced in the quest-rewards instead.
5//
Speaking of time, why is each turn not just a day? I don't like how micro managing it makes everything when everything can be done in very small increments, just changing the game to go day by day would make the game harder by itself but with some balances in the beginning regarding the loan I think the game will be less tedious over all.
6//
All classes should be seen when unlocking requirements, even those that are not owned or that a character never can learn.
7//
there should be fewer quests and they should not require me to hand them in after they are done. In addition the noticeboard should show all accepted quests and allow me to hand in resources, slaves and tools from there. Also there shouldn't be a text popup after I accept a quest.
-=Edited Continuation=-
8//
You should be able to equip multiple tools.