I had a fun time! Upgrading your characters as they pass through to then fight a boss is a nice twist on the tower defense formula. Felt more like a management game at times which was a neat touch.
Some feedback:
- The presentation of information is a bit rough, but after taking the time to read everything and learn it was easy to get the hang of.
- Although there’s already a lot of information, I felt that some essential info was missing from the UI. First, it would be nice to see the positive and negative output of matter that is being generated so that you could plan accordingly and not spawn too many towers vs energy generators. Second, I didn’t know how many bosses I defeated so a counter for that would be nice. Lastly, once I beat the final boss, it would be nice if there was an end screen! (Unless I missed it for some reason, maybe I clicked too fast or actually only beat 4 of the bosses? Was hard to tell regardless.)
- Sound effects and/or music of some kind would be a nice touch. Especially if a boss has been defeated, a satisfying sound for their defeat would add a lot to experience.
- In addition to sounds, some visual effects for the defeat of troopers, bosses or units being upgraded would be nice.
- When I bought the final spawn speed upgrades, it seemed like it wasn’t taking the cost of energy, so I essentially just got it for free once I hit enough energy output.
- It’s a bit rough to place everything willy nilly, a traditional grid-based system to place towers might help streamline tower placement a bit more.
Regardless, I had a fun time! Great work on this! Hope to see more!