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Nice retro Fps with quite an atmosphere to it ^^

I feel like you nailed the low poly retro look, and the various chrome effects with the texture filtering gave the visuals a feel mixed between retro 3Dfx pc game and N64 game in the best possible way.

The atmosphere is really a strong point here, you really conveyed well that apocalyptic feeling of the AI going out of controls right from the first level through the ruins with that Tower in the distance and the giant mechs waiting all around, along with these T-1000 like clones runing around and quite numerous too.

Sadly i had a few issues, first off the game lacks quite a bit of feedback, both when shooting the enemies, and most importantly when taking damage, this issue is especially frustrating when a melee enemy manages to sneak up behind you and your health just melts away, and with the laser accurate hitscan turrets, in the first level there was one kilometers away that killed me really fast before i even understood it was there :/

I also got a bit confused in the last level with these Energy Cores ? Ammo Pickups ? like the one the main character on the artwork is holding but i couldn’t seem to be able to interract with them so i just rushed towards the exit since i wasn’t sure i could actually deal any damage to the giant mech.

Now with that said, despite these issues i’ve really enjoyed playing this one, just needs a bit of polish to fix some things but it already has a lot going for it, good main chara design, interesting setting/premise, cool weapon selection, and nicely done retro visuals.

Good work overall :)

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Thank you! I would totally nerd out over all the ins and outs of late 90's fps graphics if it wouldn't make this reply so long!

As for the feedback I was going to add a lot of sound effects for the enemies as well as some voice acted hurt sfx for the player, but I didn't have enough time, as the deadline was in 2 days and I didn't have any levels completed. The mech actually does take damage, but I didn't really have time to polish it with some sfx either. When it dies it drops the gun, which is what those ammo pickups are for. I was going to add a door that opens when you finished the boss fight, but I was literally hours away from the deadline so I didn't quite end up doing that. I probably should've thought of making the turrets louder so that you know what's hitting you though. 

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No problem :) i generally tend to nerd out a bit too much myself when it comes to details in games so i get the feel (and that’s probably why i tend to have long comments as well ^^’)

I see, if it’s a time thing i totally get it as well cause there’s only so much one can do within jam time, especially when working solo, and dang if they are late additions, these are some good levels :o

Oh that explains it, so these were ammo pickups after all just for a weapon i didn’t know i could get :p haha then i’ll have to try the last level again just for curiosity’s sake and see what the final gun looks like !

Honestly considering the deadline you’ve managed to make quite a lot.

[Edit] : Okay so i tried Level 3 again and finally tried out the Big gun, and it’s really fun to use, i just won’t spoil it for poeple who haven’t tried it yet :)