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(+1)

Pretty cool concept. The mech art and world building stood out to me in the discord pages and it was cool to see the finished project. The AI was a bit buggy, and spamming the punch is a quick way to decimate the opponent, but with some minor changes I could see it being a very challenging and fun game! Everything looks great, and the voice acting was a cool touch. 

What software did you use for the mechs and backgrounds?

(+1)

Thanks for playing, didn't have enought time ot make a serious Ai. For graphics  I used stable diffusion (locally) with netcontrol to improve my graphics, then I make into pieces with Krita and then rig and animate with unity .

Understandable, haha, 2 weeks goes by pretty quickly. I feel better knowing you used SD, those backgrounds would have taken me weeks to paint :'D Krita + Unity is something I've never tried, but it looks great! One of my friends was trying to get me into using Spine, but it's a very similar look.