I played it on Chrome which seemed to have a few problems with it sadly, it seems like a few functions seem to cause a ton of lag the first time they're done, like collecting the battery and shooting - but after that they seemed to work flawlessly after that, I've saw the comment about the meshes not transferring over which is honestly a huge shame because I legit love the art in this and... I've only just realised typing it out now that the mech looks like a rabbit with the enemies being carrots ties them together in a cute way haha. (if that was intentional that is!)
Viewing post in Game Jam -MechJam IV- Kaiju Village jam comments
Thanks for trying my game, Konverex :) Yes, this has been quite frustrating, but I'm glad it got smoother as you played. Thank you very much for your compliments regarding the art. One of my friends was teasing me about the big feet and grenade launchers that looked like bunny ears. We laughed about it for a while, and she said "Wouldn't it be crazy if the kaiju were giant vegetables?". Sounded like a great idea :'D
Since you like the art, I'd like your opinion: Would you prefer to see human drivers or Sonic the Hedgehog-type characters as the villagers and pilots? The Jack Rabbit—the current mech—will have a female pilot named Slim, and I have some other characters in development including a burly pilot with a bear-themed mech.
Glad to hear you think so. My art always ends up looking cute and stylized, so this is probably the best direction. Thinking of a post-apocalyptic world where animals have evolved and taken our place, struggling to survive and protect their civilization from horrific science experiments left behind by humans—such as the kaiju carrots.