Huge fan of both the art and the premise of this, there's tons of potential in having a mix-match of gameplay of on-foot platforming segments to then switch to an entirely different style of gameplay when in the mecha.
I sadly got a crash partway in on my first try though :c
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ERROR in
action number 1
of Step Eventobj_Mecha
for object obj_lobbed_soul:
Variable obj_lobbed_soul.SHIELD(100006, -2147483648) not set before reading it.
at gml_Object_obj_lobbed_soul_Collision_obj_Mecha
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gml_Object_obj_lobbed_soul_Collision_obj_Mecha (line -1)