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The gameplay was great! Reminded me a lot of Goldeneye but with weightier characters. The movement did feel a bit slow, but the levels were compact enough that it wasn't a huge problem. The escalation of the weaponry every level was nice as well, but it did have the funny effect of causing me to actively dodge some weapon pickups whenever I had a beam weapon. 

Also, I like how the aesthetics give the impression of Mecha Team Maverick receiving a PS1 sequel to a 16bit era original. Really impressive overall!

Thanks for giving my game a shot Crimson Bulb ^^

Haha yeah i gues gameplay wise it could be kind of a heavier goldeneye, though i didn’t have as much objectives variety for the missions sadly XD

Well like i said since it’s been the main issue so far, if i get time post jam, i’ll try tweaking the movement speed a bit to see how this goes.

Haha yeah the Beam gun was tons of fun to make so i’m glad you thought it was fun to use, and i’ll admit a little bit OP as well, though here i didn’t make the mistake of just giving it out in a default loadout, you gotta look for it when it’s available hehe è-é

Visually speaking that’s pretty much the idea but for a sequel to my Mech Jam 3 entry ^^

even if you’re not wrong mentioning Team Maverick cause my personal canon goes that so far most of the Sci-Fi games i made with character select are part of the same larger universe :p