I'm surprised they didn't update meetsSkillConditions themselves. Would have been a godsend for compatibility.
I honestly don't know if anything simple I write would be compatible with that plugin due to that, but try adding this in a patch after their plugin:
var skillConditionPatch = skillConditionPatch || {}; skillConditionPatch.meetsSkillConditions = Game_BattlerBase.prototype.meetsSkillConditions; Game_BattlerBase.prototype.meetsSkillConditions = function(skill) { if (this.isActor() && !this.eqsSkillEquipped(skill)) { return false; } return skillConditionPatch.meetsSkillConditions.call(this, skill); };
And I make no promises; this is untested. If that doesn't work... well, all due respect? I'm not rewriting my plugin just to deal with a plugin that wasn't really made with general compatibility in mind that may have been abandoned over seven years ago.
EDIT: Another possibility would be to patch eqsSkillEquipped.