Hey hey, long time.
I am currently using Moogle Xs Equip Skill plugin to drive battle skills and wanted to set the skill needed to be equipped by the dual tech actors as an additional requirement for dual techs showing in battle.
I am pretty sure I've identified the function `Game_Actor.prototype.eqsSkillEquipped = function(skill)` in their plugin that I would need to hook to, but I am uncertain how to add that to your plugin to make it a part of meetsSkillConditions.
Any help?