Same feedback as AriNeonShark - lack of feedback from the game when I deal/recieve damage + sometimes, health was randomly regenerating - also lack of significant difficulty bumper as the score goes up - only helicopters (maybe 4500 score is not that high, idk) Artstyle is neat by me - simple and a little "paint-like" - with particle effects and good VFX this can turn out to be a pretty good looking game! Keep working!
Viewing post in Attack of Mechaningale jam comments
I've made a game similar to this (arcade base game with progressive difficulty - "Drill thrill" - you can try it and see how I approached the same problem - that game is nowhere near good, but the points system worked great - every 1000 pints (out of 10 000 that are needed to beat the game) something happened