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(+1)

Same feedback as AriNeonShark - lack of feedback from the game when I deal/recieve damage + sometimes, health was randomly regenerating - also lack of significant difficulty bumper as the score goes up - only helicopters (maybe 4500 score is not that high, idk) Artstyle is neat by me - simple and a little "paint-like" - with particle effects and good VFX this can turn out to be a pretty good looking game! Keep working!

Thank you for the feedback! I've realized that having the game actually get difficult after 5000 points was a slight mistake and will fix it while continuing development. 

(+1)

I've made a game similar to this (arcade base game with progressive difficulty - "Drill thrill" - you can try it and see how I approached the same problem - that game is nowhere near good, but the points system worked great - every 1000 pints (out of 10 000 that are needed to beat the game) something happened