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hello! i would like to apologize for sending in a query so close to the beginning of the jam. however, i was thinking about framing my project as two characters talking to each other via phone, with one party video-calling the other while the other texts.

my first question is this: i intend on letting the video-caller be the one with the sprite, but would it be possible for me to give the person texting icons that convey emotion but nothing about their appearance, or would that be considered "too detailed"?

and if this is disallowed, am i allowed to give the person texting an icon that does not change between messages, or should i forgo it entirely?

and as for my second question: my current idea on how to visually frame my project involves the two character's phones being displayed at once, with everything on-screen flattened into a single image except the character sprite and the dialogue + text messages. is this allowed?


again, i would like to apologize for sending in my query so late, and also if my questions don't make much sense as well! i wasn't quite sure how i should phrase them.

Hi! We had to think a bit  about this, but here are our answers:

1. We think this is too much, but you may have a static icon if it's cropped from the video caller via code!

2. This is okay.

okay! thank you so much for letting me know.

ah! actually, i had another question i wanted to ask. with the way i have dialogue set up in my project now, the entirety of one character's dialogue is skipped over by the text-to-speech system while the other's is almost completely unintelligible due to the way their dialogue is written. am i allowed to include a modified copy of the script in my project that the text-to-speech system can read from but is not shown at all to the player without it counting towards my word count?

For the sake of accessibility, this is fine.

okay, thank you once again!