Damn, when I clicked on this I was expecting a fairly short branching mech-themed narrative. I wasn't expecting to be spat out an hour and a half later after reading every page, and feeling so emotionally invested. There's some great writing here, some genuinely chilling lines. Not sure who wrote what here, but both writers did a fantastic job. The art and music are also excellent, I adore the art style, and the music seriously helped with the atmosphere on many of the pages. This is the best entry I've played thus far. Really amazing job!
Two minor points of critique, I do feel like reading the Ceresian side first would probably help set things up better, as I did feel much more "thrown in" by starting with the Earth side, but having the choice at the beginning is still a cool idea. There's also a minor bug, in that if you're pressing space to advance text, the transition at the end of the last Ceres article doesn't kick in properly. I had to refresh the page and let it play out again before it worked.
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Admittedly the transition was made with kinda waiting things out in mind: I'm not surprised it kinda breaks if you skip past it, but I guess that's on me for not designing with that in mind! Without a bit of testing, I'm not exactly sure how I'd go about fixing it right this second, but it's something I'd definitely want to figure out -- Especially since you're not the only person to bring it up, haha.
I am really glad you liked it though! In general, the Ceresian side of the story was written by me, and the Vega Hawthorn/UETO line was written by Woodaba. I was a bit concerned with the length being a bit "much" for a Jam game; a whole hour-plus story *is* a big time investment. But... well, jeez, "best entry" makes it feel all worth it yknow? So thank you ;;
And yeah, I was really happy with the art and music here; of the three artists I've worked with, I've respected the work of two of them for a long time (to the point of working with at least one of them before, ha), and the graphic designer we got did really wonderful work... Even with the couple issues I have with this game (mostly just not having the time I wanted to proof read lmao), I'm still beyond happy with how this came out, and I'm ecstatic that people like it as much as they do.