Neat idea, the semi-abstract level design was pretty cool, however I found the "platforming" aspect to be pretty frustrating at times, especially the second-to-last level. I had a really hard time judging the right time to step off the moving platform, and then it was tedious to wait through the super-long death sequence when I failed. Also, a lot of levels seemed to rely on blind camera "jumps" which felt a little unfair. Even so, I enjoyed this overall.