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maybe a bit better riff off dion’s comment lol. and a bit of my thought process behind this card, maybe to get ideas going. i’ve always enjoyed a more roleplay based character creation process than assigning points and having predefined skills that a character’s either good or bad at. and i think it’s more interesting to have “weaknesses”. a mighty and faint character can maybe carry a lot but not for very long, or can hit hard but only a couple times. maybe there’s a retired librarian and a teenage jock in the same party, but neither gets a penalty for having “low stats” in an area. and plenty of room for other modules to interact, or for the player to expand from. pick and choose from the binaries, let them be a sliding scale, or assign points and a limit, or randomize the choice somehow, just make sure you’re doing something fun and interesting!