played a quick duet game with my 10-yo the other day, we had a blast! character and (2 level) dungeon generation were quick enough to keep the momentum with his short attention span. i drew out each level and we used lego minifigures, letting him help with the rooms and placement. i somehow missed the to-hit rolls and just ran it auto-hit, but i made sure he had a healing spell and he got to experience some tactical withdrawals 🤣
lingawakad
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maybe a bit better riff off dion’s comment lol. and a bit of my thought process behind this card, maybe to get ideas going. i’ve always enjoyed a more roleplay based character creation process than assigning points and having predefined skills that a character’s either good or bad at. and i think it’s more interesting to have “weaknesses”. a mighty and faint character can maybe carry a lot but not for very long, or can hit hard but only a couple times. maybe there’s a retired librarian and a teenage jock in the same party, but neither gets a penalty for having “low stats” in an area. and plenty of room for other modules to interact, or for the player to expand from. pick and choose from the binaries, let them be a sliding scale, or assign points and a limit, or randomize the choice somehow, just make sure you’re doing something fun and interesting!
i also enjoy that something so simple could be intriguing, and other people can ring different aspects to it. i originally meant for “errata” to be space for like other mechanics or inventory or something, but your comment made me think about it as maybe a cue for personalization or character development… intriguing indeed! thanks!