slight animation bug when raising the tripmine after using it or after equipping it where the tripmine kind of adjusts to the arm/hand after the animation is done which is weird
if it doesn't happen then try this
resolution = 640x480
FOV = 90
changing the FOV led to so much animation issues .. 😔
for now if it looks ok on 60 FOV so I don't care - at least until I figure out this fov thing
I thought that for old games the complaint was for 60 horizontal fov and .. 90 vertical fov kind of deforms everything
so what could be the right choice - I'm kind of stuck here still 🤔
FOV in this game is vertical. On a 16:9 aspect ratio a fov of 60 vertical is equal to a fov of 90 horizontal. I use https://themetalmuncher.github.io/fov-calc/ to see what kind of fov I need.