I like the mound generation method. As long as the GM has adequate prep time, it should insure a unique experience each time the adventure is run.
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Thank you so much.
I wanted an alternative to the 5 Room Methodand something a little more formulated and easy to follow.
I made two mounds before I saw the page count and had to cut them (might release as a supplement after the jam), and the stuff in there was wild. I had a vegetable witch and a flying man carving some runes onto every square inch of a massive cube room for an unknown purpose, there was a vampire knight under the mind control of the bad guy guarding one of the children.