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(+3)

This game has so much potential. I saw this game a bunch but never really gave it a shot but today that changed. I kinda hate that I had my expectations very high sense the second I saw this game all I could imagine is how interesting, fun, and lewd it might be. The game as is, is pretty simple and I can't hate it for that. I'll be fully honest with my expectations sense I really love what was presented here.

For starters I think what really pulled me back was how the game play went. Even though the game looks very lovely if this was a full game I would be brain rotting from how slow or small things in the game would be eating away at me over time. For example when it comes to crouching and standing you are put into such a long animation before you can start moving. Then for other stuff the fact that you can die by having your head touch the roof makes no sense to me. I know it's small but it makes it hard to sell home the character your playing as when something like this can happen. Especially when the character you are playing as, a slime monster, doesn't have anything to really give off the fact that it is what it is.

It might just be me but I was really looking forward to interesting character mechanics. The limitless potential in playing a slime in any game is always a hook for me. You never know if you might have skills to swing from walls with long slime libs, scale any surface, squeeze though then or normally impossible places, duplication, body stealing, endless different forms to take, the list goes on. I do understand that this game is a very simple puzzle platformer but with how good this game looked I was at least hoping for a fun and responsive feel when controlling the slime beast. The rest of what I would want to say would just loop back to this game just being super short lived. I really do wish there was more not only of just the game it self but what could be done with it both large and subtle details.

100/100 on the world building. It has me very interested on the context of everything going on. All without needing to hold your hand too much or it exposition dumping in mid gameplay, it was subtle and well placed.

(1 edit) (+1)

Oh ya, the art stile reminds me of a DS game Mario and Donkey Kong Mini-land Mayhem. Really cool design choice.

(+2)

This is quite possibly the best critique I've ever gotten. Thank you so much!

I will admit a few features were cut to submit to the game jam on time, but I have considered making a full version of this game in the future which would do more with the slime concept.

You're not the first person to mention the game's speed either, so adjusting that would be a major priority.