You've been around for a while so the fact that you haven't given up is what makes you a gem to me at the end of the day. Regardless of what I say I'm a supporter of what you do other wise I wouldn't be around in the first place. I don't think you really took my blunt constructive comment all to well but it doesn't matter that much really. I'm not trying to jab at you personally if you feel I'm trying to harshly deconstruct and label your work like it's a finish product. It wasn't my intention to come off that way when I made the "fingerprint" comment too so I'm sorry if it comes off as me relegating you work in such a way. This is just how I critique things that I truly find interest in 9 times out of 10 I don't really expect the creator to actually respond to my rambling. I'll be fair, the second response I made was just going off the top of my head so my bad on mistaking Zako Fight for being one of your games it's been a long while and I'm not sure if that website is still up to this day or not.
Lupy
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I've been a bit of a old fan of your games before somewhere around bombtehsite . net so I'm not all too new to the games you make. This is the first time I really spoken up about one of your games though. I tried to make it more of a constructive critique while also serving as a slapped up guide to anyone just reading my comment. If I had to really be honest what shocks me the most is how a lot of your old games share similar problems that are almost identical to your more modern games. Maybe it's just the way you go about making your games but it kind works as your own fingerprint in both a good and bad way. I won't have really given a comment if the problems wasn't so similar to your older titles such as Monster Beater Reki, RetroDom, and Zako Fight just to name a few. Reminds me of the good old NewGrounds days but you get the idea. Same jank, confusing controls (Which back then didn't have a guide), lack of feedback to the player. It's just crazy to still know it's you still around today almost like a blast in the past.
Well, I didn't expect this but it's real. If I had to give my opinion of the game there's a lot of whys. The 3dmodeling is ok and the animation is pretty good. The gameplay how ever is uaa... Confusing, questionable, it's complicated. For example when you start I went to feel out the controls everything seemed simple at first till I noticed the weird camera. Simple left and right movement but trying to look up or down? NO, just don't. Then how about talking to the npcs? Ah yes, I remember this game again. The controls are not really explained at all to you. Rather you pick keyboard or joypad it's a guessing game all the way through. So you know what was the button to talk to npcs? "R", Walk up and R it works I guess. How about movement? "WASD", you just run by default but you can "run more" by moving in an angle. "Spacebar", is the jump... I haven't found any places to use the jump other then the table at the starting area so.. There is a Menu as well "P". How do you select something in the menu? Good question, I mashed every key on my keyboard and got no response other then closing out of the menu by pressing "P" again and moving up and down using the "WASD" keys... After putting in a few minutes in to the menu I learned "Spacebar" is the way to select. The reason why you don't get feedback when pressing it is do to the menu maybe not working?? The only option that works for me is being in the starting area, open menu, then selecting Exit Area which only resets things. So combat... If I could I would tell you not to do it. The camera parred with the janky, stiff attacks make it a bit hell to control. That and like the first game getting grabbed = dead unless you spend a hour jamming buttons till you find the escape key... The biggest problem with this is polish and feed back. I can't stress how annoying it is the press something then not know if it did anything unless I mash it or wait while holding it down especially in combat when the feed back is really important to the player. That or at least a controls guide for both controller and keyboard users. In short the combat sucks unless your patient enough to figure it out. When your HP hits zero it's Game Over or kinda. This only happens if they let you go after you HP hits zero... I only got this to work one time with a plant monster when I was spamming "Spacebar" it didn't do squat for the plant girls for some reason. Oh, it did let me open menu so I though I could just reset to the main area but nope nothing works when you're stuck for some reason. When you do get a Game Over screen same thing. No resets just uaa.. Hard reset I guess. Again, a moment where I mash every button on my keyboard/controller and get no feedback on if any of those inputs got read. I just alt F4 out and start over at that point. Oh I think there's a lock on system too... I have no idea. I'm not willing to destroy my keyboard anymore to figure that one out. I got it one time by accident while dieing.
So in summery this was my best in braking down the controls while critiquing the game. It's neat that this got move to 3d. I sure wasn't expecting that but man.. Please, to the creator work on the the foundation first before adding any extra stuff. The camera, a basic control guide, maybe a control remapping, and such could take this game a long way. If there was more content added to this game the main thing that would make it impossible for me to get though it is the poor controls, lack of instructions on how to control the game, and no feedback on knowing what I'm pressing is doing anything.
Music won't play for me, game slowly begins to lag over time which I need to close and reopen the game to make it good again, and random crashing. Beyond that when it is working it's a pretty solid game with nice tight controls. I didn't even know this game had music in it till I saw a video of someone else play it so ya.
Can't say the name because Youtube will ban him. Just be happy he shared it in the first place. Dude is already bending the rules a bit far when it comes to Youtube videos. I know his last channel was killed because of it when he just did speedruns all day. If anything throw hate on Youtube for not sticking to real adult tags.
This game has so much potential. I saw this game a bunch but never really gave it a shot but today that changed. I kinda hate that I had my expectations very high sense the second I saw this game all I could imagine is how interesting, fun, and lewd it might be. The game as is, is pretty simple and I can't hate it for that. I'll be fully honest with my expectations sense I really love what was presented here.
For starters I think what really pulled me back was how the game play went. Even though the game looks very lovely if this was a full game I would be brain rotting from how slow or small things in the game would be eating away at me over time. For example when it comes to crouching and standing you are put into such a long animation before you can start moving. Then for other stuff the fact that you can die by having your head touch the roof makes no sense to me. I know it's small but it makes it hard to sell home the character your playing as when something like this can happen. Especially when the character you are playing as, a slime monster, doesn't have anything to really give off the fact that it is what it is.
It might just be me but I was really looking forward to interesting character mechanics. The limitless potential in playing a slime in any game is always a hook for me. You never know if you might have skills to swing from walls with long slime libs, scale any surface, squeeze though then or normally impossible places, duplication, body stealing, endless different forms to take, the list goes on. I do understand that this game is a very simple puzzle platformer but with how good this game looked I was at least hoping for a fun and responsive feel when controlling the slime beast. The rest of what I would want to say would just loop back to this game just being super short lived. I really do wish there was more not only of just the game it self but what could be done with it both large and subtle details.
100/100 on the world building. It has me very interested on the context of everything going on. All without needing to hold your hand too much or it exposition dumping in mid gameplay, it was subtle and well placed.
I been avoiding this game for a bit and I can't remeber the fist time i seen this. The last thing I remeber was the cat lady (neko), slime girl, and a bee of some kind. I don't know where or what the "cannon release date" is but right now I am trying out this game in 1/8/2020 and currently 19 of age. I been hearing a lot of possitive talk about this game with my weired internet furry friends and I finally chose this day to try the game out. I didn't expect a charater to be close to around the same age as me, that is if the "release date" is around Jun 20, 2019. Ara the neko would be older then me by a few mouths (that's if we are not including to dates in game), close tho. I'm still not sure if Jun 20, 2019 would be considered the cannon release date. I fill like this was created much sooner then that. Anyways, besides that I haven't gotten far in the game but it seems really amazing. I'm taking a college class on 3D moddling and seeing how clean this game plays is blowing my mind. This is the first 3D envirnment game that didn't make my pc drop frams. Even the characters look amazing and clear. I wouldn't mind following this project though and see how well it turns out. Hope the hard work is being payed off like it should because this looks like a gem for sure.