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(1 edit)

lol, thank you.

I do game-making like this as a full-time job right now, but I'm only just able to do it full-time, which means I need to have a rigorous two-week development cycle if I want to make sure I always have enough sales to keep me afloat. I post new games bi-weekly on my Patreon page, which supports me on it's own in full.

That being said, I've only been doing this full-time since the beginning of 2023, a little over half a year now. I still have a lot of room to grow, so once I can comfortably live without worrying about sales, I very much plan to sit down for two or three months (or longer) and really make a game, with polish and charm, that I can be proud of.

So, I hope you can someday be someone you can expect polish from!

(+1)

I meant no offense by that, merely an objective reality. Fenoxo's project has been coming along over the years. It's had at least 2 or 3 UI overhauls and changed hands from coding in Adobe to coding in HTML5.

So, yeah, a lot of work over the years, by more than one person, and with artwork. I'm sure I don't need to tell anyone how awesome Adjatha is.

So, again, I meant no disrespect or to belittle you. A lot of Itch.Io content creators are putting the effort in and I am actively applauding you by comparing you to other creators who are already established.

I have no doubt that once your financial situation is secured you will pump out even more amazing stuff. God bless you~ and have a good day.