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This was a pretty good game, with a good implementation of your chosen secondary theme ^^

I really dig the design of the mech and the voxel style you’ve gone for, i also like the fact that it glides instead of walking and how fast the movement is.

The Weapon pickup mechanic with each arm separated is also a really cool feature, and i found it interesting how you could strategize a bit on either akimbo the same gun type or mix and match to get a long range/auto combo.

The music was also pretty nice and chill.

I’ve had some small technical issues though, the rocket weapon seems glitched, cause i could pick it up and it showed up on the model and in the hud etc… but i couldn’t seem to fire at all, thankfully i was able to swap it back when i found another weapon.ALso while the camera angle itself is fine, there’s a clipping issue when you go too close to walls or props, the camera just goes through and since you see inside the wall or prop, you can’t see what you’re doing.

Now with that said, this didn’t detract from the game, i managed to reach the end and i really liked the view :D

Good job to you all :)