Apologies.
Components to be added:
- Bots
- Maps
- Online Multiplayer
Instructions:
Player#2 - Numpad 0 (not Right Ctrl) to Eject!
Thanks for the reply.
You can go easy at the bots first when you programm 4 behaviers (attaking the next target / cycling the next target / Running away / shooting the blloon ant the next target ), then have a randon funktion switsch between them around every to seconds.
Then simply give then Player an option to spawn more of them and what waepons try whant perpahs with a slider for balloon sice, and you whoud have a small nice stabel state wher you can bring in Multiplayer over time.
But you can althou you own route, it`s just that AI can be difficult to programm when all the players mostly whant is a moving target that they can`t predict to 100%.