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Thanks for the reply. 

You can go easy at the bots first when you programm 4 behaviers (attaking the next target / cycling the next target / Running away / shooting the blloon ant the next target ), then have a randon funktion switsch between them around every to seconds.

Then simply give then Player an option to spawn more of them and what waepons try whant perpahs with a slider for balloon sice, and you whoud have a small nice stabel state wher you can bring in Multiplayer over time. 

But you can althou you own route, it`s just that AI can be difficult to programm when all the players mostly whant is a moving target that they can`t predict to 100%.