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(+2)

More than just a dungeon crawl!!!  Well developed and ripe with intrigue.  A party could, feasibly, go through the entire adventure and never draw a sword, provided they were able to convince the factions to kill each other (which judging from the description, wouldn't take much convincing).  An excellent side quest, or addition to any campaign or world.  Thank you!

Thanks for the kind words, be sure to let me know how it goes if you try it out! :)