The scene in the taproom before the tower's appearance warrants a download. It is an excellent model for social encounters with all the various goals, intentions, and events. The adventure overall is interesting and different, filled with riddles and mysteries, Very well thought out and I am looking forward to throwing this one in my campaigns. Thank you!
gamermike
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More than just a dungeon crawl!!! Well developed and ripe with intrigue. A party could, feasibly, go through the entire adventure and never draw a sword, provided they were able to convince the factions to kill each other (which judging from the description, wouldn't take much convincing). An excellent side quest, or addition to any campaign or world. Thank you!
A formidable class, to be sure. One shortcoming of using psychic powers in other systems is their uniqueness almost necessitates re-building a campaign to incorporate psychic abilities. The class you have created, on the other hand, could compliment any campaign without the GM feeling compelled to adjust a setting or campaign radically to accommodate. Reminiscent of the Psyker class in Warhammer 40K. Great job!