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(+1)

Great game! Gives me a sort of 'Stacklands' vibes. I really liked the different biomes, and the progression path was easy to follow.


I also had the negative health bug, but your suggestion to drag food over the worker fixed it. Also, my cursor didn't line up with the UI (if that makes sense). Dragging an item would show the item hovering a few blocks away from where my cursor truly was - but it wasn't too distracting.


A draggable inventory and a way to minimize the 'You won!' screen would have been nice too!

I've considered this game to be a spiritual successor to 'Communal Cauldron', a game I made a year ago for the same gamejam. The main inspiration for that game t was actually Soul Builder, which is the same kind of 'drag item into slot to create item' game that this is.

I believe the item dragging not lining up happens whenever the player is playing in a zoomed in browser. I never had time to test it during the game jam because I only tested it in Unity instead of uploading it to the webpage. If I ever update this game, I'll be sure to fix it.