Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like this a lot, it feels very polished and the concept is really well done. Two things I felt made it a bit tricky were that sometimes pillars would block me from being able to see where I was going, so it could be good to have a rotatable camera, and a couple of times I just got unlucky and ran into many spikes, so it would maybe be good to reveal the squares immediately around the barrel, or to reduce the number of spikes in the stage. The second one I’m not as sure how to address properly, but these are two ideas! Amazing job!

(+1)

Thank you so much for checking out my game and for your kind words! ʕ•ᴥ•ʔ ♡

There is camera controls already in the game (Q & E) I should have put some in-game control prompts to help with that but had limited time, also currently the controls do not update when you rotate the camera which makes it really confusing to navigate.

I will definitely explore having different ways to approach revealing tiles to the player, I had intended to have rogue-lite progression systems through upgrades and such but cut this due to scope (as well as battle mechanics and enemies).

(+1)

The additions sound great, I’m looking forward to seeing how it evolves after the jam!