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The stability is better compared to last time. Although I did completely lose connection at the end and had to wait for an enemy to come around to end the game. It can really benefit from some sense of progression, like adding more enemies over time or have the map become more complex to traverse. It was fun until I got good at the game, at which point it became really repetitive.

Thanks so much for your thoughtful feedback! Getting the motion data from the phone to translate smoothly to the game play has been way trickier than I expected. The first version you played was using rigidbodies to do physics simulation, but as you saw, that turned out to be WAY too glitchy. Even the final version, which does away with the physics, is far from perfect. 

I totally agree with all of your suggestions, too, about making the game play more fun. As I say at the end of every jam, "if only I had *one more day*".

I'm looking forward to playing your submission.

Thanks!

-Aubrey