Thanks so much for your thoughtful feedback! Getting the motion data from the phone to translate smoothly to the game play has been way trickier than I expected. The first version you played was using rigidbodies to do physics simulation, but as you saw, that turned out to be WAY too glitchy. Even the final version, which does away with the physics, is far from perfect.
I totally agree with all of your suggestions, too, about making the game play more fun. As I say at the end of every jam, "if only I had *one more day*".
I'm looking forward to playing your submission.
Thanks!
-Aubrey