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(+1)

I am glad you liked the physics quirks, it still does very weird things unfortunately.

On the camera, it is waaaaay too rigid! Due to the lack of time and because of the level design, I needed a "work everywhere" solution, so I ended up going for that behaviour.

The level design process was quite improvised, my first time giving a go at the terrain system, and creating the roads led to too many turns. I would say that to maintain that "do your own path" through using the jump and dash, there are way too many objectives on the map the moment, so you always end up following the road.

Thank you for your comment, hope you had a good time playing!