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A jam submission

Driven DiscoveryView game page

Navigate the landscapes of an island, ticking off objectives and gunning for the fastest times!
Submitted by Blugart — 14 minutes, 5 seconds before the deadline
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Driven Discovery's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#1303.2274.167
Presentation (visuals)#2173.0984.000
Overall#2323.0123.889
Adheres to jam theme#3072.7113.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The game is really fun I enjoyed it a lot, the controls feel pretty good, and the level is well designed.
I guess my only comment is that it needed some sounds, but overall, great work!

Developer(+1)

You are definitely  right! At least some music in the background.

Thank you for your comment!

Submitted(+1)

This is definitely a game you have to play to truly understand. I saw your description and I was skeptical about how it could be a racing game and an exploration game but you pulled it off really well! The 'choose-your-own-path' gameplay was really fun and the air-jumps were great to pull off. I wasn't a huge fan of the controls though, as it felt like I was driving on ice. The cameras could use a bit of an explanation too as I wasn't quite sure what was the requirement for them as they would seem to let me count that at random. Otherwise, a good, solid game overall.

Developer(+1)

You are completely right about the controls, I didn't get to make it comfortable at a 100%, so you have to "pump" the accelerator to not lose the direction. I played way too much, and I stopped being objective about the sensation hahaha

Thank you very much for your comment!

Submitted(+1)

This was a really really good submission. The controls were nice and driving felt so satisfying. With more time with level design, challenges, effects, and sounds. This is worth continuing to work on. Steering was quite high in sensitivity but beyond that great game!

Developer

Glad you liked the controls! I wish I had more time for level design, as it was a bit of a chaotic process. Thankfully the main ideas of the map has translated well into gameplay.

Thank you for your feedback, I'll think about continuing experimenting with it!

Submitted(+1)

Really fun controls and a great map

Developer

Thanks! :)

Deleted post
Developer

Yeah, I wanted to do sounds and music, but the idea of coming up with a good car motor sound design made me dizzy, too complex for the time I had unfortunately...

Maybe later on, who knows!

(+1)

Didn't submit my own game on time, so unfortunately I wasn't able to rate this. But I'll give you my thoughts. And actually finishing and submitting a game is a feat in and of itself, so good job there!

Pros: The physics system was a ton of fun to play around with; I honestly kinda left off trying to follow the road, and just jumped from road to road and even on other areas of the map. When I played it this way, it took just the right amount of time to finish the game (I think 6 mins was my time). And I never got stuck! I know physics can be a pain to work with at times, so this is really an accomplishment. The car was fun to control.

Cons: The camera was locked to the rear of the car, which meant jumping, spinning and turning was INCREDIBLY dizzying. The map had a lot of twists and turns, and the car moved pretty fast, which meant in order to drive on the road, you needed to stop all forward movement and inch around turns. Most of the map is like this, so the fun part (going fast and doing physics things) isn't a big part of the game if you stick to the road. And maybe that's not the intention? The theme of the jam is "Exploration" after all, so maybe you're supposed to just cruise around the way I did, I honestly don't know.

Great work here! Keep it up and keep coding.


Developer(+1)

I am glad you liked the physics quirks, it still does very weird things unfortunately.

On the camera, it is waaaaay too rigid! Due to the lack of time and because of the level design, I needed a "work everywhere" solution, so I ended up going for that behaviour.

The level design process was quite improvised, my first time giving a go at the terrain system, and creating the roads led to too many turns. I would say that to maintain that "do your own path" through using the jump and dash, there are way too many objectives on the map the moment, so you always end up following the road.

Thank you for your comment, hope you had a good time playing!

(+1)

Wow! You did all this on your own?

Developer

I wish I had more time to improve level design, effects and add sounds and music :(

It's been a crazy week-end.

Thanks for the comment!