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Found new bugs.

Bug 1: Near the green bunker vault door thing there is a hole that will have the player fall out of bounds. A decent size hole too so it is VERY possible to find it by pure accident. It on the south side I believe before the stone bit but standing on the dirt. Just move around there and you can find it easily.

Bug 2: Behind the new power thing near the base is a pile of rocks, one of which is floating. Very minor but also very silly looking. Likewise on the fence area cutting off a chunk of land behind a river there is a log just clipping through, though there always been trees that clip through the fence anyway but surprise you didn't take a look around to see if everything line up well.

Bug 3: You can only sit in a chair once per play session.

Bug 4: Someone already noted this but it seem like the metal detector is picking up on stuff that literally don't exist. It was bad enough you were digging trash before but now you have literal nothing getting in your way. Did you forget to remove the metal detector related thing to those spots or something?

Bug 5: I already report the bug about the tile stuck on the roof of the hut at spawn. I found a way to get it by sitting on a chair that was placed on the roof. Ironically I found a new bug, I have to bring a chair from base to that hut because the chair in that spawn hut does not have a sit option at all whatsoever for some reason. Thanks though for making that cabinet usable, pretty sure it wasn't before the update.

Bug 6: A bug I actually like and kind of hoping you won't fix but out of fairness I'll report it anyway. Pizza are completely immune to roaches. Which is weird as roaches have no issues eating the chinese food, banana, shrimps or anything else with a container, often eating the container with it.

Bug 7: LSD effect permanently screw up the sound of the game even after the effect goes away until you reload. I only use it in sandbox so unsure if it still in testing or what but after the effect it basically make the game unplayable in it current state. If it still testing exclusive then hopefully it will be fixed by the time it become a thing in the normal game.

There are likely other bugs but given the nature of the game it is hard to know when something is working correctly or not without retrying multiple times which take a lot of men hours. Given the update is new they are to be expected though. Bugs 1-4 are pretty bad, enough to report given they shouldn't really exist in the first place. The others can be put on low priority. 

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Hard to test but Bug 8: I think using the lighter on the paralysis demon will just crash the game with a fatal error. Of course it is hard to see the paralysis demon in the first place. Though with that said I try such during the well event, I can't tell if the lighter is just generally crash prone in that area or I accidently toss the lighter at the demon one time but my first crash in the area seem to be exclusive due to the lighter and maybe not the paralysis demon guy. It was only the 2nd time when I intentionally try using the lighter on the demon did a crash happen right after but the demon may or may not be related to the crash. Also while not a bug I have no freaking clue what you are meant to do in that area or even if there is anything you can do in it. If it meant to act like the 7 skulls event where it softlock you until you get bored then maybe remove the visible ladder on the 2nd hole. It giving me a sense there is a way to escape but I haven't found the correct solution to it yet. Event aside I feel a crash isn't intended so likely a bug. If the crash is intended then you might need to add a new "error" message for it or even better have it act like Gooseworx's death screen. 

Edit: Bug 9: Almost forgot about this one but achievements are a mess for whatever reason. The location based achievements (Hole as an example) only unlock if you haven't save and reload during that run. Oddly enough you can get achievements just by sleeping in your bed. The Hole and White Object achievements were unlocked just by passing the days away in bed. As a dev it would be far easier for you to debug the achievements. If I have the guess the first load of the map and the save/reload version of the map doesn't sync up too well sometimes. Bunker near base where the passcode is 8008 and the eatable drive at the spawn hut doesn't work correctly on the first run of the map but the achievements does. The reload version of the map disable location based achievements and but also cause those two things work correctly. I know it may be a lot of extra worth but for future proofing the game and to make it far easier to test and debug you might want to create a single state of the map even if it just the game automatically loading, saving, reloading on the first load up. It would prevent future oddities. Already seen people getting confused on why 8008 suddenly don't work on the bunker.