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Like the twist on theme, though the game as a whole was rather boring. It is fun in the start, but it quickly hits a wall. There are also many upgrades you must take one between multiple options, with no way to reverse them, which I don't particularly enjoy with no way to see if I've made a mistake until afterwards. In fact my choices may have been the reason I met the wall in the first place, but I'll never no due to how irreversible they are

Yeah, I kind of figured that would be the case. The combination of descriptions being hard on pico8 and balance being difficult between multiple gameplay routes was a poor choice for a game jam. I wanted the routes to be irreversible to better match my interpretation of the theme, but have generally failed at balancing them to maintain enjoyable gameplay. Thanks for the feedback!