Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Day 2: I made my sister playtest my player movement and came to the conclusion to make the dash shorter. I got to work by starting to make 2 versions of an! sign for the falling ball obstacleand 2 arrowsfor the barrel(I still didn't program). I start coding the obstacles, making an array of obstacles with objects each containing a warning of the proper warning sprite to use, and where to place it, with a timer that counts to 0 (It took me a little bit of time to understand microStudio object). Once it goes to 0, it disappears and spawns the appropriate obstacle. I coded a falling ballobstacle that start at the top of the screen and goes down and hit the ground, bounce, and goes down again through the ground. I also add a difficulty curve so there are more and more obstacles the longer you survive made a rectangle vs rectangle collision function which I literally took from https://www.jeffreythompson.org/collision-detection/rect-rect.php I like the website. I finished the day by making the player's eye go up when going up and down when going down, looking left/right, and making the player grey if he doesn't have the dash.