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(+1)

this is hilarious. Although at some points the head can forget to launch. if you time it at what would have been the right time, it goes to the next head, and pretends you missed, while also doing the slo-mo thing, but if you don't time a faulty throw correctly, the head never launches and a new one doesn't spawn

Thanks for the positive feedback and i'm sorry for the bugs ruining your experience but i didn't have enough time to identify what was causing them. I will surely fix them in the future :)