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(+1)

Very nice game! Congratulations :D

Fits the theme very well, good length, I liked that the jump had a short and a long version. The touch of the key following you is very good.

Some tips:

1-When you use pixel art on godot there is a filter that blurs the sprite. Look how to disable it, is very easy.

2-When you make a platformer look for coyotee time and jump buffers. Simple ways to improve the feel of the controls.

3-Use the limits properties of the camera2d to avoid the player see outside the gameworld.

4-Try to make clear the method about how to advance the level.  Is quite unclear how it is currently.

I hope you find one of these tips helpful for you.

Great work! :D

(+1)

These are great tips thanks! It was my first time using Godot so I'm hoping to learn how to implement all of these.

Great it helped!!

I have been using godot like a year. I am no expert at all, but if  you have any question I will try to answer it if I can.

:D