Thank you! It really turned out like a 2D splatoon. Although it was a last minute pivot actually.
I really struggled with the A* algorithm I'm using and figured out that I have to separate water or trees and other inaccesible areas into their own layers if I want to avoid the teleporting. I fixed it for the houses but I figured that it was too much work to migrate the other parts to their own layer. Plus, if I made a tile out of reach, you could theoretically teleport to it, so I'm hoping the game is actually winable lol.
You can find the source on github, link on the game's page. The turn based stuff is actually really simple and bare bones, while the grid and A* were a bit of a struggle. I'd recommend splitting the world into chunks because I'm looping over every tile and it makes the loading time a bit excesive. That's why you can see some of the void at some parts too. I tried to optimize the amount of tiles with some time I had left.
Thank you for playing!
E: I'm actually quite flattered that you spent at least 15 minutes on my game. Quite rare for Jam games and it makes me feel acomplished! Thank you