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(+2)

Very interesting idea, which could be perfected, but of course , there is not enought time on 7Day game jam to create perfect game... The biggest problem I had was that when i was next to room walls, I couldnt see nothing, next time , create just one plan just with normals heading to the room, not outside, so when you are looking from outside, the wall wouldnt be rendered

(+1)

Thank you for playing our game and for reviewing it :D

(+1)

Thank you for this review! Definitely going to do that for the next projects, I have a lot more to learn about godot and gamedev and i’ll Sure look into what you suggested, we had the idea to do so but we weren’t sure how to implement it

(+1)

Just use default plane mesh for mesh Instance and this plane you can see from one side and from another you cannot , but nice idea , I got almost the same idea for one of my future games.. I liked to play yours game

(+1)

thanks again, i think when the voting session ends we are going to release just a "more fixed" version of the game, so nothing like major changes will be done, but if after that the whole team want to keep on with the project and complete the game i'll follow your suggestion, glad you enjoyed this prototype