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Pikywiky

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A member registered Jul 11, 2019 · View creator page →

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record for refeence!

best score 6, if it's even a score!

awesome idea! the rng is kinda tough but i guess in stcratch it's not easy to code a balanced randomized algorithm! so congrats!

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37.83, i made some pathing mistake (not moving diagonal somewhere and hitting a edge) so i think maybe 37.7 or 37.6 could be doable, but if you did anything sub 41 i guess you found already the right battery and switch order, congrats!

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if you got under 41 you found the best path, to get under 40 you need to optimize even the character movement to save time traveling, also you can use ESC and then start while holding a direction to not waste time at round start

got 38.92s  i don't know if there are faster strategies, but there are some skips to do to get the fastest record



picture could spoil the 38s strategy

https://pikywiky.itch.io/crate-hazard
enjoy! took too much time trying to fit the ttheme to my topdon, time top update the generic project to also include a platformer game loop

btw my blank project is on github! https://github.com/CrazyLegoMind/1h_jam_blank

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https://pikywiky.itch.io/try-new-colors 

took 2h and still lacks features, had a lot of fun joining with you pros that got games in 1h!

tileset was the only thing i prepared beforehand, maybe i should come more prepared next time eheheh

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i finished the game by it's own rules (no hydrogen free voyages ahahah),  it feels a bit repetitive due to enemies not being randomized (some even have  spawning point overlapping the ship spawn so on wave end you spawn and lose a life instantly), another issue is the margin out of the map, i get why it's there but some asteroid get stuck there and you have to blind fire to destroy them, all this to learn for maybe a post-jam update/revision?

as for the movement/control i got used to it but i have to say a more engaging one would really add something to the game

i know a week is not so long because i had to publish an unfinished game to!! so i feel you

ok this is surprisingly interesting, but unfortuantely there are quite some improvements needed:

-first of all the font: it's not really easy to read into it, but it's a nice touch that you made your own 
-second: the player control, the ships turns really slow and there is no backward, forward movmemnt it's really jumpy and this means sometime you shoot an asteroid in front of you and it splits in your direction and you have no hope to escape, if you can add an acceleration and inertia mechanic it would be really interesting (there are plenty of tutorials online
-third sounds: sound it's really important to give feedback and engaging the player, you can evn look just for some free sample online if you can't make your own
-fourth: more UI, there is no way to stop or exit a game,  the map itself is at a different ratio than window so there is a gap on the bottom, maybe you can se it to put some more stat (more visible ship lives, gathered resources, number of waves remaining and so on)

overall i enyojed it and for a first time solo developing it's quite solid!

big bug: once you pass the first system you can travel even going to negative hydrogen so you can spoil yourself all the game!

you have to upload bot the .pck and the .exe  for the windows, download some compression tool and select both files, then zip them together (you can use winrar for that) and upload the zip

Thanks for the review! Unfortunately the camera may be the only thing  that won’t even be fixed in the post-jam update, it was changed several times due to the difficulty of giving enough FoW to see where buttons and cubes are placed but keep a decent control system. Hopefully we can either add a ray cast to its distance so it will “zoom in” and move above all the walls or giving walls a normal to make them transparent  when in the way. Glad you enjoyed the game!

thanks again, i think when the voting session ends we are going to release just a "more fixed" version of the game, so nothing like major changes will be done, but if after that the whole team want to keep on with the project and complete the game i'll follow your suggestion, glad you enjoyed this prototype

Thank you for this review! Definitely going to do that for the next projects, I have a lot more to learn about godot and gamedev and i’ll Sure look into what you suggested, we had the idea to do so but we weren’t sure how to implement it