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(+2)

The concept is really interesting, however I found the game a bit frustrating to play mainly because the character is really slippery (I understand that you couldn't fine tune the parameters in time).

It made it hard to advance through puzzles, I couldn't get past the second room and the first was also kinda hard lol (IGN moment). The tutorial prompts were a bit out of the screen because of the camera and thus making the player having to look for how to play (I suggest making the camera focus on the room rather than the player unless you plan onto making bigger rooms).

However, this is an excellent concept, and if you were to create a post-jam version that adresses these problems I would be eager to try it!