Thanks for giving it a shot, glad you’ve enjoyed it ^^
Yeah i was really happy that the engine made it possible to make scopes this way, i thought it made sense to have them work like that.
Well the textures were always planned to be pixelated cause i wanted to make something retro, but the render resolution of the game was scaled down the most i could to find the best balance between performance/visibility.
Also glad that it ran smoothly for you, i wanted it to be browser playable cause i fell everytime for jam that’s the best option to have the most people being able to play it, but it was quite an uphill battle for optimization O_o,
i’m not gonna bore you with the details but if you’re curious i’ve participated in a community post where people can share trivia about their entry and i explained a bit more about what i did with the performance issues etc…
Anyway thanks again for playing and your comment, cheers :)