I like the idea of "training" :-)
Took me 3 attempts to not die because the player's health is so low and you have to get pretty close to the enemy so the companion attacks it.
I can confirm the game is beatable :-)
Nice game, cool concept
Thanks for your comments and for beating it!
The player dying wasn't something I had put much thought in to, to be honest, as I only added the ability for the enemies to attack in the last 2 hours of the jam, so I was immortal throughout the rest of development :D