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(+1)

I like the idea of "training" :-)

Took me 3 attempts to not die because the player's health is so low and you have to get pretty close to the enemy so the companion attacks it.

I can confirm the game is beatable :-)

Nice game, cool concept 

Thanks for your comments and for beating it!

The player dying wasn't something I had put much thought in to, to be honest, as I only added the ability for the enemies to attack in the last 2 hours of the jam, so I was immortal throughout the rest of development :D