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MattVonFat

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A member registered Dec 24, 2022 · View creator page →

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I thought this was pretty good! I liked having to tap the space bar to turn on the boxes, it gives a sort of feeling of anxiety that something might come up behind you while doing it so you can’t let your guard down.

I was able to complete it, though it was just a guess that destroying the TVs made the boss vulnerable from playing other games where the boss enemies need other things destroyed first. It was also just a guess that I had to go through the portal at the end as it was the only thing left to try but the fact that enemies were spawning from it during the game would usually make me think that it’s not somewhere I should go, but they are just minor things.

It would be nice to have some enemy sounds as it felt like every time I turned around one was standing there, particularly the first one as it’s there pretty much when you spawn in.

Also I wasn’t sure if it was intentional but the ghost robots just stood there and only attacked me if I walked really close.

It took me a little bit of time to get used to the controls and the feeling of the jump as there were quite floaty (although I’m not really in to these types of games so that may be intended). I liked that every jump felt possible and it didn’t feel excessively difficult, though I didn’t get too far as I’m bad at it :D

That’s fantastic, thanks for your help with this!

Thanks for playing it! The info about Firefox not working is very helpful, I should really starting testing it in browsers other than Chrome!

It should only cause a game over if two planes occupy the same tile at the same(ish) time, so if they weren’t then it was a bug.

I did want to add some planes that would need to travel to a different edge of the map and also obstacles like a hot air balloon which would float through uncontrollably to make it a bit more puzzley. Having different move distances is a great idea thanks!

Thanks for giving it a go!

Do you use a higher resolution monitor as it seems other people are having issues with those?

Thanks for playing it!

Having them change colour to show when they’ve completed their move is a great idea thanks, I’ll add that to my list of thing to add once the jam is over.

Thanks for giving it a go! I don’t suppose you have a higher resolution monitor as it seems other people are having similar problems with those?

Thanks for the suggestion! I wasn’t even aware that would be an issue so it gives me a good place to start looking.

I’m not completely sure what you mean by fixed coordinates though, I’m pretty sure all the coordinates are calculated based off the tile map coordinates and then just multiplied by the grid size, so the only hard coded coordinates would be the tile map coordinates. Do you know if that’s something that would be affected by resolution changes? If not you’ve still been super helpful!

I really liked the graphics, sound, and story, and I think it’s great that John Brick is finally getting the recognition he deserves!

Initially I thought that I was just very bad at the game but now I’ve read the other comments about the difficulty on level 2 I feel a bit better about myself :D I had to just dash past all the initial enemies otherwise I took too much damage before reaching the vertical bit with spikes on the wall, and then when I eventually got past the pit with the two little boost disk things I found that there were even more of those vertical spikes so I had to stop at that point.

But it’s really cool and I’d like noob friendly version so I can complete it :D

I like the idea of it, and you captured the experience of playing real life crane games with it struggling to grab stuff :D (not a criticism, once I got the hang of it it wasn’t too hard to pick stuff up with it!).

I wasn’t sure how to give the money to the checkout guy so I wasn’t able to get past the first level unfortunately. I tired left clicking him and throwing it at him, but if I needed to do something different then let me know and I’ll try the rest of it!

I like the idea of having a tower defence game where you’re moving towards a target. I didn’t make it too the moon unfortunately, like someone else said it would have been nice to see my progress towards it and I wasn’t sure how long I would be going.

I also think it would be nice if the upgrade menu stayed open when you click it as when I bought a new turret in the later stages I had to open the menu around 15+ times to get all the cheap upgrades for them.

It seems like a cool idea but I didn’t really understand what was going on or what I was meant to do (other than with “reload”). But I think that’s just fixed with a bit more explanation of how to play.

Seems like I picked the right time to try this one out!

I liked the idea of it, though I’m not great at these types of games where I’m trying to judge stuff based on stats, I started trying to play smart but ended up just buying every plot and putting a big tower down. It seemed that the competitor always bid the same amount maybe?

My biggest criticism is that I really liked the song that played in the first little section when you run over the bridge to enter the castle but it’s a very short section so I didn’t get to listen to it much :D But I liked the retro feel of the music in general.

I found that climbing the ladders was a bit awkward and also it was difficult to time the attack properly so I just ended up jumping over all the enemies as it was safer. I assume you can’t kill the saw thing, so maybe if the goblin was the first enemy then I would have felt better trying to get a feel for the attack timing as I wouldn’t lose as much progress from failing.

This was a cool idea! I wasn’t able to complete it though (but I am bad at these types of games!), think I got to level 4 or 5 (didn’t think to count them when it was going well :D) but then I reached one I can’t work out. The end looked a bit like this:

   XXX

XXX X O X X XXXXXX

I got the crate to the O but then couldn’t work out how to get behind it to push it, was I on the right track with it?

The only feedback I would have is that it help if it was more obvious how to get the crates out of the elevator initially.

This was awesome! I liked the music, took me back to playing old games!

The only issues I noticed were that I could talk to the sad guy in the forest even before the troll added the steps to them, not sure if that is intentional. Also the settings menu didn’t seem to work.

Also I found navigation a bit weird, I think the best way to put it is that I didn’t feel like I had any sense of direction and where I was in relation to things. for example on the forest level I’d assume clicking left and then right would take me back to where I was so I wasn’t doing it, but it ended up taking me to a new scene. This might just be me though and the way my brain was thinking about the world, as I haven’t played a game like this for a very long time :D

I liked the art and the idea but, like others have said, the swing didn’t really work. I also wasn’t sure where to go, is that starting area the only part that is accessible at the moment? I also wasn’t sure what the intro dialogue meant so didn’t know what the sort of story was.

I thought this has potential! I think it would be cool if it had more of a Greek mythology theme to it as that was what it was based on if you decide to continue working on it after the jam.

Thanks for playing it! Yeah the fuel/food quantity was an error, I changed the value in a label but forgot to actually change the code :D I don’t know if it is working properly in the game but a low food level should make the population growth negative so it will go down over time (very slightly) and high increases it above normal level. I was also thinking of having it affect the unrest level but didn’t get around to putting that in.

Thanks! Yeah that mineral button error was probably a good thing in the end as it may be that you can’t beat it otherwise :D I’m probably going to fix it up a bit so thanks for the advice on what could be improved.

Thanks for playing it! I don’t know if the upgrades are necessary :D I didn’t really get time to flesh them out and balance everything and they might not have any meaningful effect, I wouldn’t be surprised if the only way to win is to do what you did and get loads of minerals from the first planet to buy all the fuel and food you need!

Cool, glad you got it sorted! It was pretty fun and I liked the graphics too! I could see it being really good if you were to add the bits that you said you didn’t have time for. It would have been nice to have had something in game which showed that Enter was what moved the convo on as it wasn’t listed under controls, also if there was something that showed the stat change of the upgrades so I could make a decision on what I thought might best but they are only very minor issues.

Also how did you do the space background? I wanted to add something like that on my game but I’m new to 3D and didn’t have time to even look in to how it would be done :D Is it something in the world environment or is there a specific node to use?

I liked the graphics and sound! I’m not great at these games so I wasn’t able to finish it but I liked that it didn’t feel unfair and that there was the opportunity to save yourself from falling too far, particularly when you catch a heart as your falling down and then regain some height.

I liked the atmosphere of the game and the monitor effect! I agree with others about the randomness being a slight issue as the first playthrough seemed to go well for me but the second playthrough it went really bad and I’m not sure switching would have helped, though I did like the the little touch with the second playthrough helping me! Oh and maybe you did say this and I missed it but it would have helped me if the rules said that aces were high as I went in assuming they were 1 (though that was only an issue the first time I got it :D).

Worth the wait! Really enjoyed it, and it felt quite relaxing also. It’s a very creative idea! One issue I noticed was that I think the hint for the crab said 3 words but it’s actually 4, but it doesn’t really matter I just thought I’d let you know.

I liked the idea of this one, the void was quite quick so I had to be really focused for it :D I was able to do every level except level 4, but I’m not that good at these sorts of games so I’ll take that!

I guess my only annoyance is the controls as only moving one step was annoying and I was basically mashing the keyboard to do it, particularly as there is a limited time. I get why you would need to do it like that with the sort of game it is, but it just felt a bit unresponsive.

I thought this was pretty good and had fun playing it! I got a card that dealt damage for each card in my hand so I was building up to try and wipe the enemy out in one turn, but then all my cards became question marks and I forgot which was which :D I’m guessing that was sanity related?

I guess the only issue is that I wasn’t sure what the two progress bars were, I assume sanity and the void? But I didn’t know which was which. Also the UI could be better as the description text overlapped and could be hard to read.

For a first game ever it’s a really good attempt! I liked the art and the effect of being pulled in to black holes (though for my first few goes I thought the first one was a pick up and didn’t realise that was killing me :D). I think maybe if you couldn’t see anything outside of the visible area that might work better as I knew to avoid the rooms that were just black holes.

I downloaded it for Windows but there doesn’t seem to be an exe file in there to run it? Unless I’m missing something obvious!

This looked like it was going to be good but unfortunately the HTML version wouldn’t load (says it couldn’t find index.html) and the Windows version didn’t seem to work either. The start game button worked but when it started the game there was no text in the page and also no text in the help window. The game window also seemed to be too big so part was hidden behind the taskbar, which I think is where the back button for the settings menu was, so I couldn’t get out of that. I liked the music though and will definitely play it once it is fixed as it seems really interesting!

Thanks! That’s a good idea, I might pretend that it’s meant to be tedious :D

Thanks! Yeah, I agree 100% about the tediousness, it’s not something I would really want to play a lot of myself :D

Thanks! That’s good to know about the button not working on full screen as someone else mentioned it not working so this narrows it down!

This was fun and some good thought in to the design with the hearts reducing for each level of hell! I though the little intro was funny, with the dog with a bump on its head and I liked the gluttony death screen with the chubby cat :D

I thought the first part of the game where you draw pictures of cats was fun and I also really liked the map making part aspect once I started playing it properly! I wasn’t sure if the real game map was laid out in a realistic way - for example if I go left, up, right, down do I end up in the same room? I’m guessing it is but it might have been nice to have an object or something in the starting room so I’d know. Also it threw me off a bit when the time ran out and I got thrown back to the main room as it took me a moment to work out what had happened and if I hadn’t realised I’d have gotten more lost, maybe a little transition would be cool so I knew.

Thanks! Generating pairs is a good idea, if I do any more work on this I’ll have a look at doing that!

Thanks! I left the values for how quickly requests generate until the last minute so it was kind of a guess that I didn’t have time to test :D

I’m not sure if pouncing did anything as the mouse didn’t seem to react to it but I look forward to seeing it once you’ve found more time to work on it!

Took me a little while but I actually managed to feed them all!

I thought it was nicely put together! I don’t think the sound effects worked though as I only had the (really creepy) music.