Thank you for playing and giving feedback!
I had thought of implementing a bit more strategy into the game but had to cut stuff due to time. I like your ideas! For the direct painting there could be "abilities" with patterns that paint the map in exchange of something like an action or the like. I really really like the snake mechanic, best for some puzzles mixed in between. I'll have to begin seriously thinking about real level design, instead of the improvised mess I created :D
Glad you enjoyed the post-mortem. I struggle to always put my thoughts into devlogs and the like for these jams but I thought I'd kill some time with it. Thank you again for the inspiration!