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I liked this a lot, and the concept of the dungeon collapse. I’m not sure what the safety meter was for, I didn’t seem to encounter any danger, and it seems like you can take as much time as you want before getting the key to collect things, so it might be good to have a timer for the entire game that accelerates after getting the key? Great game!

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Thanks for playing and for the feedback! The safety meter is actually the countdown to collapse, it's just phrased horribly because I had in mind another system and switched last minute. A collapse countdown would make much more sense indeed. There's a secondary timer that will start the collapse if you don't collect the key after 2 minutes but I still wanted to give the player some time to get their bearings, the maze generation algorithm is quite inconsistent and occasionally you get crazy complex dungeons (I should probably work on fixing that :D )

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Ah, that makes a lot of sense, mostly I’d just say you need to tweak the presentation then to give it that sense of urgency!