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(+1)

You could raycast from the camera to see where a bullet would land, then you can have the projectile's aim be slightly adjusted to reach that point where the raycast hit. This is how I solve the issue and how I think most games does it. Give it a try.

(+1)

Good idea, i’ve used a bit of raycast for things on past entries but didn’t really think of combining it with a projectile system, worth a shot thanks for the suggestion ^^