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(3 edits) (+2)

touched the duck. 10/10. I love all the unique combinations of ducks!

that said, i do have a couple of suggestions/comments

- Try to keep pixel size consistent, there's like 3 different resolutions which can make the game feel less cohesive

- There's absolutely nothing wrong with having a character that can jump high or move fast, but if that's the case, utilize it, many of the jumps were very close together and didn't make use of the high jump height of the player. i would say either make the player's jump height much smaller, or space out the jumps more to make full use of the player's movement, as right now it feels like the levels were made for an entirely different character altogether

- try not to switch up the camera like you did on like the 4th level. In the first few levels, the camera was static, but then the camera suddenly switched to a camera that follows the player. Both of these are fine and have their benefits, but i would definitely try to stick with one as it was somewhat surprising when the camera switched up on me


Overall, great game! a lot of my critiques are just nitpicks, the art is great, the concept is unique, i loved playing this game!

(+1)

How dare you to violate the only rule there was :O 

Anyway, thank you for playing the game !

To your suggestions/comments. Thank you really much for these, because they help me get better in creating games. 

- I will try to stick with this in the future, as I am still new to pixel art, and honestly I am happy, that these things looks even remotely like ducks. I tried to stick with the 32x32 size, but then I started feeling like the ducks are small, so I increased the scale for them, but I understand, that it kinda looks chaotic.

- I set the jump high to be able to jump 2 tileshigher, so that in some map you can jump one tile highter, and in others another two tile, but I will try to think of this in future games